package blazingbubble.config;

import spark.math.Vector2;

import java.util.HashMap;

public class MultiplayerFieldInformation {
	public static class FieldInformation {
		public FieldInformation(Vector2 position, Float scale) {
			this.position = position;
			this.scale = scale;
		}

		private Vector2 position;
		private Float scale;

		public Vector2 getPosition() {
			return position;
		}

		public Float getScale() {
			return scale;
		}
	}
	private int playerCount;
	private String spriteMap;
	private HashMap<Integer, FieldInformation> fieldInformation = new HashMap<Integer, FieldInformation>();

	public int getPlayerCount() {
		return playerCount;
	}

	public void setPlayerCount(int playerCount) {
		this.playerCount = playerCount;
	}

	public String getSpriteMap() {
		return spriteMap;
	}

	public void setSpriteMap(String spriteMap) {
		this.spriteMap = spriteMap;
	}

	public HashMap<Integer, FieldInformation> getFieldInformation() {
		return fieldInformation;
	}
}
